Ralph McEntagart

Advanced CGI Tools for Creative People

Annecy, Auvergne-Rhône-Alpes, France

About

Product and creative technology leader with 25+ years building industry-defining tools for film, 3D, design and consumer video. Currently driving editing and AI strategy for GoPro with a track record of taking complex technologies from concept to market.

Experience

  • Principal Product Manager at GoPro
    Jul 2023 - Present · 3 yrs 1 mo

  • Director of Engineering at Boris FX
    Nov 2022 - Jul 2023 · 9 mos

    ● Drove cross-team integration initiatives to unify siloed technologies across Boris FX portfolio ● Delivered strategic and technical direction for B2C in-app sales platform migration ● Technology stakeholder in evaluation of acquisitions, partnerships, R&D investment opportunities ● Managed multiple small engineering teams & engineering managers across concurrent projects

  • Chief Product Officer at U-RENDER - Really Real Time Render Engine
    Dec 2021 - Nov 2022 · 1 yr

    ● Joined as CPO to stabilize and reposition an ailing startup with structural and strategic challenges ● Executed a full product pivot toward real-time stylized rendering, aligning the technology stack to a high-growth market and significantly improving the company's acquisition appeal ● Identified and progressed two serious M&A discussions with major industry players; both were at an advanced stage when external investor losses forced the company to close ● Represented the brand at industry tradeshows; drove competitor analysis and market positioning ● Managed a team across product, development, sales and operations

  • Maxon (8 yrs 11 mos)
    • Senior Product Manager
      Feb 2018 - Nov 2021 · 3 yrs 10 mos

      ● Drove strategic transformation to subscription model, real-time sales, and optimized deployment —leading to a 37% YoY revenue growth (2021) ● Launched new mobile apps and on-demand 3D asset store; led a companywide UI/UX rebuild ● Championed adoption of open standards, positioning Cinema 4D for broader industry integration ● Presented strategic roadmaps and industry trend analyses directly to C-level board

    • Department Head / Product Manager
      2016 - 2018 · 2 yrs

      ● Sole owner of Maxon's strategic B2B relationship with Adobe - central revenue driver for the company - devising joint feature roadmaps and API/SDK integrations across Adobe products ● Opened new verticals in motion graphics and design tools through new 3D technology development ● Managed cross-functional teams of engineers, UX, and QA across concurrent deliverables

    • Senior Software Engineer
      2013 - 2016 · 3 yrs

      ● Modernized and redesigned 3D motion graphics and rendering technology across numerous areas ● New feature sets and optimizations for sister companies and B2B partners rendering solutions ● Streamlined and enhanced development processes, automated testing and deployment systems

  • Foundry (14 yrs 1 mo)
    • Senior Software Engineer
      2006 - 2013 · 7 yrs

      ● Integrated new products to business, managed shared code bases and partner relationships ● Build systems, test harness, CI/CD, merged SCM systems, common Licensing, UI/UX brand-wide ● Assigned roles on multiple products due to ability to adapt, learn quickly and respond accurately

    • Software Engineer
      1999 - 2006 · 7 yrs

      ● Developed and maintained industry leading CGI software for the high-end VFX industry ● Oversaw the provision of technical support, ensuring maintenance issues were swiftly addressed ● Regular company representative and spokesperson at trade shows