Germany
My name is Mikhail Kadikov and I am a Game Designer with 15+ years of professional experience. Specializing in Multiplayer and Singleplayer Level Design. Have a strong understanding of level design theory and current gen games development. Skilled with designing, planning, building and decorating fully playable 3D environments from scratch including scripting, in-game event setup and other gameplay implementation. Experienced with Unreal Engine + Blueprints, Sandbox + Flow Graph, Valve Hammer Editor, Autodesk 3DS Max.
Working on Artificial Detective game.
I was responsible for Game & Level Design, scripted scenes, story and world textures.